Editorial summary

Playdate’s crank is not for charging. In one game, turning it advances or rewinds time for a character who is late for an appointment.

Article

Why put a crank on a modern game console? It is not an emergency charging handle. Playdate is a handheld console with a monochrome screen and a side crank used to control games. Its unusual shape attracts attention, but the real question is what turning it lets you play differently from pressing a button.

Uvula's Crankin's Time Travel Adventure offers an answer. A character who has overslept must reach the person waiting for him. Turning the crank moves his timeline forward or rewinds it. The official description says the game uses only the crank and requires precise control.

The unfamiliar control becomes part of the game's rules. If it merely disguised a button press, it would soon feel familiar. Here, the direction and amount of rotation matter. Play involves how far to turn, as well as when to act.

Not every Playdate game uses the crank. Games also use the monochrome screen, directional pad, and two buttons, and free development tools and a browser-based creation tool are available. Developers are not restricted to one control method.

Getting the sleepy character to his appointment means advancing and rewinding time by hand. That gives the hand a different task from pressing another button. The device's unusual input has found a game built around it. Playdate's crank is more than a memorable piece of decoration.

Sources and editorial notes

Panic · Playdate hardware and development tools

Playdate · Crankin’s Time Travel Adventure Official Game Description

Panic·Playdate Official Media Kit·Image Source

Editorial note: Facts were checked against the sources above; interpretations reflect MUADAILY’s editorial perspective. Image: Panic · Playdate Official Media Kit.

Machine-translated from Korean. Read the original.

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